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10. Why designs
go wrong
- Innovation is faster
than human evolution /adaptation.
- Aesthetics do not
equal usability.
- Designers are not
typical users.
- Designers work to
please clients, not end-users.
- Design is for every-person;
however, we are all special.
- Gulf of Evaluation
is too wide (difference between perceived and interpretable physical representation
of system and intended actions).
- Gulf of Execution
is too wide (difference between user intention and outcome).
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