Technological developments for the digital environment

10. Why designs go wrong

  • Innovation is faster than human evolution /adaptation.
  • Aesthetics do not equal usability.
  • Designers are not typical users.
  • Designers work to please clients, not end-users.
  • Design is for every-person; however, we are all special.
  • Gulf of Evaluation is too wide (difference between perceived and interpretable physical representation of system and intended actions).
  • Gulf of Execution is too wide (difference between user intention and outcome).
readings by Donald A. Norman
* Attractive things work better [.pdf]
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Three Teapots [.pdf]